Studio & Experience

Where Art
Meets Technology.

Independent software development, creative technology and visual design since 2000.

With a background in fine arts and more than two decades of experience in international film and television production, I develop software and interfaces shaped by real-world demands.

Stefan Hollekamp wearing sunglasses in a meadow of daisies
Stefan HollekampDeveloper · Artist · Musician

About the studio

Creative judgement.
Technical responsibility.

One independent studio.
From the first idea to the working tool.

I’m Stefan Hollekamp, an independent developer, visual artist and musician. I studied fine arts at AKI Enschede in the 1990s, with a focus on photography and multimedia. That background still shapes how I see an image, build an interface and approach a technical problem.

Independent since 2000, I have worked in international film and television production since 2002. My work includes on-screen graphics, animation, computer interfaces and software programmed for the particular demands of a production.

The work continues on set. I support the applications and the actors who use them during filming, connecting what the camera needs with what the technology has to do. Film equipment, video, photography and music are all part of the same practice.

Read the studio story
Foundation

Fine arts & multimedia

Independent practice

Since 2000

International film & TV

Since 2002

Music

Since 1988

The Story Behind the Studio

Curiosity became a practice.

Computers, music, making things by hand and studying art were never separate interests for me. Each taught me something about the others. This is how they came together.

  1. Early 1980s · 1989

    Early Curiosity

    I worked in a swimming pool for about a year to buy my first computer: a Commodore VC20 with a Datasette. In 1989, an Atari 1040 ST followed, mainly for MIDI and music. Computers were becoming a way to connect sound, images and the things I wanted to make.

  2. A practical foundation

    Learning by Building

    After school, I trained as a gas and water installer. That work shaped an approach I still use: understand the whole problem, make a clear plan and follow it through. The shortest route is not always the most sensible one. Whether I’m building an interface or solving a technical problem, I try to keep the original goal in view.

  3. The 1990s · Enschede

    Fine Arts & Multimedia

    After returning to school for a further qualification, I studied multimedia and photography at AKI ArtEZ in Enschede, the Netherlands. I completed two courses of study and earned two bachelor’s degrees. I largely financed the studies myself, including trade work during the summer holidays.

    Art gave me room to experiment. The practical work that supported it kept me attentive to how an idea becomes something you can actually use.

  4. Since 2000

    Independent Since 2000

    I wanted the freedom to move between photography, multimedia, video, interface design and software development. Independence mattered more to me than a conventional permanent position. Technical work and artistic freedom became parts of the same practice, rather than a choice between two careers.

  5. Teaching · 2000–2003

    Teaching & Technology Journalism

    I taught at the Multimedia Akademie in Mainz between 2000 and 2003 and contributed to Keyboards, Sound & Recording and Production Partner. Trade fairs and conversations with developers and technology companies, including Apple and Macromedia, broadened that work.

    Director, Flash, Dreamweaver and DVD Studio Pro were among the applications I explored early on. Teaching and writing were ways to understand these technologies and share what I learned.

  6. Blueprint · Filming in summer 2002 · Premiere 2003

    Film & Future Interfaces

    For Blueprint, I designed futuristic on-screen graphics and interfaces depicting video communication, touch controls, fingerprint scanners and automated checkout systems. Some of the filming even took place in my own house.

    Several of those ideas later became familiar in everyday life. Regular international film and television work followed from 2002, bringing visual design and custom software directly into the production environment.

    Stefan Hollekamp seated in a scene from Stralsund, with two other people in the room
    A personal appearance. Stefan Hollekamp during his appearance in the German crime series Stralsund.
  7. From the working day to the working tool

    Software Shaped by Real Work

    Most Smart-App.Dev applications began with a specific problem in my working day. Functions were often developed during a production or shortly afterwards, then refined through continued use and feedback. The aim is not to build the largest possible application. It is to solve the actual task well.

    Explore the tools

A way of working

Built with curiosity.
Refined through experience.

Art brings a different way of seeing. Hands-on work brings a plan and the care to carry it out. Music keeps me curious about interaction and timing. Together, they shape how I develop software: explore the idea, understand the need and keep improving the details that matter in use.

Black-and-white coastal photograph of a classic car, with a person and dog on a bench at sunset
Photography · Netherlands A classic car, a person and a dog on a bench at sunset. Photograph by Stefan Hollekamp.
View the colour original

Blueprint · 2002

The house that started a film career.

What began as a way to pay for a heating system became the beginning of more than two decades of work in film production.

Filming · Summer 2002 Premiere · 2003

Villa with a red roof and green shutters, across a lawn with chickens in the foreground
01 / The villa · Film location Villa used as a filming location for Blueprint.

The Old Villa

In 1996, I moved into an old villa in Germany. It was in poor condition and had been earmarked for demolition. Together with a local arts association, I used the house for exhibitions and other artistic projects.

When the association dissolved around 2000, I continued renting the villa on my own. My training as a gas and water installer helped me carry out many of the repairs myself. A new heating system, however, was beyond my budget. I registered the house as a possible film location. A few months later, the production of Blueprint got in touch.

From location to collaboration

An Unexpected Opportunity

During preparations for the shoot, the director regularly visited my workspace. There he saw multimedia animations I had developed for AOK using Macromedia Flash. He asked whether I could also design the film’s futuristic computer interfaces.

The story called for a digital world around 2030–2035. I received the script and began developing the screen content directly at the filming location. The house had brought the production to me; the work in my studio opened up a different role within it.

Blueprint film poster with two overlapping portraits and the film title
02 / Blueprint · Original film poster The film premiered in 2003.

A future the audience could understand

Imagining Tomorrow’s Interfaces

The task was to give the fictional technology clear, believable ways of working. The actors needed to understand the actions, and the audience needed to follow what was happening on screen.

  • Video communication with an animated connection sequence.

  • Touchscreen-based navigation and controls.

  • Automated supermarket checkouts.

  • Biometric identification through a thumb scanner.

  • Digital passport and information displays.

Many of these concepts became familiar in everyday life over the following decades. My work was the independent design of plausible future interfaces for a film shot in summer 2002.

Close-up of a finger touching an icon in the on-screen computer interface
03 / Touch interaction on camera A finger selects an icon on the on-set interface.

Video communication & digital phonebook

Computer terminal on a desk displaying Incoming Call
04 / Incoming call The incoming-call screen on the desk terminal.
Computer terminal displaying a video-call portrait while a person sits at the desk
05 / Video communication The same terminal displaying the caller.
A person touching the telephone directory interface on a desk terminal
06 / Digital phonebook Telephone directory and dialling controls.

The interface became part of the take

Built to Work on Camera

The production was shot on analogue film. Digital screen replacement would have added considerable cost and complexity, so the interfaces ran on the actual computers at the set.

I operated the applications during filming. Actors could interact with the real screen content, allowing many scenes to be recorded without replacing the displays afterwards. The design had to be understandable, but it also had to work during the take.

Green identification interface showing a portrait, a fingerprint and identity information
07 / Digital passport control An identification screen with portrait and fingerprint.
Close view of the green passport interface with portrait and fingerprint
08 / Fingerprint identification A closer view of the identification display.
Hand interacting with a checkout screen displaying a list of goods
09 / Automated supermarket checkout The checkout interface in use on camera.

Further interfaces from the film

A finger at the lower controls of a screen displaying Message
10 / Message interface A message screen within the same interface design.
Person beside a desk terminal showing a small coloured symbol on a dark screen
11 / A further screen state The terminal and its screen as part of the scene.

The beginning

A working approach that stayed.

Blueprint led to further work in German film and television, and later to international productions. It established an approach that still guides my work today.

Understand the problem.
Imagine a solution.
Build it. Make it work.

The emphasis on usable interfaces and direct on-set support continues in today’s software. Smart GreenScreen and StageDirector are shaped by the same practical approach: understand what the production needs, then make the tool work in that environment.

Selected Film & Television Credits

Interfaces inside
other people’s stories.

On-screen work.
Behind-the-scenes responsibility.

Feature film2023

The Hunger Games:The Ballad of
Songbirds & Snakes

Graphic artist

Videos and tablet animations with custom visual filters.

Crew United credit
Television · Season 22025

Nine Perfect
Strangers

Graphic artist

Computer and smartphone app programming and design.

Crew United credit
Feature film2019

Charlie’s
Angels

Computer / video playback supervisor · Graphic artist

App remote programming and setup; green screen app.

Crew United credit
Limited series2021

The Billion
Dollar Code

Graphic artist

Computer programming and design; background graphics and art films.

Crew United credit
Feature film2021

Stowaway

Graphic artist

Computer and mobile app programming and design.

Crew United credit
Feature film · Working titleProject · 2026

Flesh of the Gods

Motion graphics designer

Motion graphics, video playback supervision,
analogue video technology and recording.

Project year listed by Crew United. Release date not confirmed there.

Crew United credit
Feature film · Premiere2003

Blueprint

Graphic artist

Futuristic on-screen graphics and interfaces for video communication, touch interaction, fingerprint scanners and automated checkout systems.

Read the story Crew United credit

Selected photography

Behind the Scenes —
Technology in Action

Selected photographs from my work.
Workstations, displays and the set around them.

Laptop and several monitors with production and application views on a work table
A multi-display workstation with a laptop, production views and on-set equipment.
Blue graphic on a rounded screen mounted against a stone facade
Screen graphics within the architecture.
Laptop displaying source code and a table on a desk with handwritten notes
Code and a working table.
Laptop and monitor surrounded by metal structures and equipment at a technical workstation
A technical workstation beside the set.
Three screens with colourful graphics inside a copper-coloured console on a table
Three screens and a copper-coloured console.
Vintage screen displaying a colourful leaf-like graphic in a dark room
Colourful graphics on a vintage display.

Professional experience

Different environments.
The same hands-on approach.

Film, industry and the live stage.
Art and technology in practice.

International Film
& Television

On-screen graphics, custom applications, playback systems and direct on-set technical support. From developing the interface to supporting its use during the take.

Selected productions

Automotive
& Corporate

Mercedes-AMG image film productions, data wrangling, assistant directing and individually developed iPad applications. Production experience carried into the tools used around it.

Mercedes-AMG

Industrial
Documentation

Ten years of film and photography production for thyssenkrupp Steel, including a year-long time-lapse documentation of a blast furnace demolition. A practice of observing, recording and following a project through.

thyssenkrupp Steel

Music &
Interactive Technology

An active musician since 1988. MIDISynth and my own MIDI hardware solutions grow from the practical needs of making and performing music.

Explore MIDISynth

Automotive production

On location with Mercedes-AMG.

A Mercedes-Benz V12 Biturbo fitted with a professional camera rig during an AMG film production. An example of the automotive production work behind the studio’s practical approach.

Professional camera mounted on the side of a Mercedes-Benz V12 Biturbo during an AMG production
Mercedes-Benz V12 Biturbo with a professional camera rig during an AMG film production.

Development philosophy

Built out of necessity.
Refined through experience.

Many of my applications began with a concrete problem during a professional production. The first version solved a particular need. Continued use, feedback and years of refinement shaped what came next.

StageDirector

Keep playback and display control together. A production tool refined through years of use on real sets.

Explore the system

Smart GreenScreen

A practical screen for the shot: controllable backgrounds, tracking markers and overlays that can be adjusted to the setup.

Explore the app

DriveBar

See connected drives and negotiated connection speeds, then eject safely. A small tool for a recurring part of media work.

Explore the app

Not built to impress. Built to perform.

Everything I do is art.

Life’s what you make it.

— Stefan Hollekamp

A conversation starts here

Let’s make
something useful.

A production question, a software idea or a new collaboration?

I’m directly involved in the work and the applications behind it. Get in touch, explore the portfolio or take a closer look at licensing and partnerships.

Contact Stefan